Control Achievement Guide: A Comprehensive Roadmap (Updated 04/15/2026)

Welcome‚ achievement hunters! This guide‚ updated today (04/15/2026)‚ details unlocking all Control achievements‚ including DLCs‚ offering a roadmap to 100% completion.

Embark on a journey to master all Control’s challenges! This comprehensive achievement guide‚ current as of April 15th‚ 2026‚ is designed for completionists and trophy hunters alike. It meticulously outlines strategies for unlocking every achievement within the base game and both DLC expansions: The Foundation and AWE.

Notably‚ Control boasts no missable achievements‚ providing flexibility. This guide focuses on the core objectives‚ skipping incremental collectibles‚ and delivers a focused review for those pursuing 100% game completion‚ leveraging insights from a seasoned achievement hunter.

Understanding Achievement Categories

Control’s achievements are broadly categorized to reflect gameplay aspects. Expect challenges tied to the Main Story‚ demanding narrative progression‚ alongside Side Missions & Investigations‚ encouraging thorough exploration of the Oldest House.

Combat & Abilities achievements test mastery of Jesse’s powers‚ while Collectibles & Exploration reward diligent searching. DLCs introduce unique sets – The Foundation and AWE – each with distinct objectives. Understanding these categories streamlines your path to 100% completion.

Main Story Achievements

Progressing through Control’s core narrative unlocks several key achievements. “Inner Conflict” and “Polarize” relate to pivotal story moments‚ demanding player engagement with Jesse’s internal struggles and power development. “Now We’re Playing With Fire” and “The Hiss is Here” signify confronting major threats.

Finally‚ “Wrong Place‚ Wrong Time” marks a critical juncture. These achievements are generally earned through natural story progression‚ requiring no specific side tasks or challenges.

Inner Conflict

“Inner Conflict” is story-driven‚ unlocked during a crucial narrative sequence where Jesse Faden confronts her past and the complex relationship with her brother‚ Dylan. This achievement highlights a pivotal moment of emotional turmoil and self-discovery within the Oldest House.

Successfully navigating this sequence‚ making key choices‚ and experiencing the associated cutscenes will automatically grant this achievement to the player.

Polarize

“Polarize” requires utilizing Jesse’s Launch ability in a specific‚ creative manner during combat. Players must successfully throw an object at an enemy‚ then immediately Polarize that same object while it’s still airborne. This demands precise timing and control over Jesse’s abilities.

Practice and experimentation are key to mastering this technique and unlocking the achievement.

Now We’re Playing With Fire

“Now We’re Playing With Fire” is earned by defeating ten enemies using only the Service Weapon’s fully charged Spin ability. This achievement encourages players to master the weapon’s charge mechanic and utilize it strategically in combat encounters.

Focus on maximizing damage output with each spin and prioritizing enemies vulnerable to this attack style for efficient completion.

The Hiss is Here

“The Hiss is Here” requires you to defeat 20 enemies while possessed by the Hiss. This achievement necessitates intentionally allowing yourself to be possessed and then eliminating foes while under the Hiss’s control.

Embrace the altered abilities granted during possession and strategically engage enemies to efficiently achieve this objective. It’s a unique and challenging task!

Wrong Place‚ Wrong Time

“Wrong Place‚ Wrong Time” is earned by completing the main story. This signifies finishing the core narrative of Control‚ navigating the Oldest House‚ and confronting the threats within the Federal Bureau of Control.

Successfully reaching the conclusion of the main campaign unlocks this achievement‚ representing a significant milestone in your journey through the game’s captivating story and challenging gameplay.

Side Missions & Investigations

This section focuses on achievements earned through completing the numerous side missions and investigations scattered throughout the Oldest House. These optional tasks delve deeper into the Bureau’s mysteries and offer unique challenges beyond the main storyline.

Completing these investigations provides valuable insights into the world of Control and contributes significantly towards achieving 100% game completion‚ rewarding dedicated players.

6th Sense

The “6th Sense” achievement requires you to fully upgrade Jesse’s abilities using ability points. This involves maximizing all skill trees – Launch‚ Shield‚ Evade‚ and Seize – demonstrating mastery over her paranormal powers.

Strategic ability point allocation is crucial for efficient combat and exploration‚ making this achievement a testament to a player’s understanding of Control’s core mechanics and progression system.

Bureau Procedure

To unlock “Bureau Procedure‚” you must complete all Bureau Alerts that appear on the Mission Select screen. These dynamic side missions offer varied challenges and opportunities to utilize Jesse’s expanding skillset within the Oldest House.

Successfully completing each alert demonstrates a commitment to upholding the Bureau’s protocols and tackling emergent threats‚ contributing significantly to overall game completion.

Head Case

The “Head Case” achievement requires you to defeat every enemy type within the game Control. This necessitates thorough exploration and engagement with all the Hiss-corrupted and altered entities inhabiting the Oldest House.

Be prepared to encounter a diverse range of foes‚ demanding mastery of Jesse’s abilities and strategic combat approaches to secure this challenging completionist trophy.

Take Control

To unlock “Take Control‚” you must fully upgrade one of Jesse Faden’s core abilities – Launch‚ Shield‚ Levitate‚ or Telekinesis – to its maximum level. This demands significant resource gathering and strategic allocation of ability points.

Focusing on a single ability allows for specialized combat tactics and demonstrates a complete understanding of Jesse’s powers within the Oldest House‚ ultimately granting this achievement.

Combat & Abilities Achievements

This section focuses on mastering Control’s dynamic combat system and Jesse’s evolving abilities. Achievements like “Full Release” and “Master of Control” require extensive ability upgrades and skillful application during intense encounters.

“Shape Shifter” encourages experimentation with different ability combinations‚ while “Unstoppable Force” tests your resilience against overwhelming odds. Prepare for challenging fights and strategic resource management!

Full Release

To unlock “Full Release”‚ you must fully upgrade one of Jesse Faden’s core abilities – Launch‚ Shield‚ Seize‚ Telekinesis‚ or Evade – to its maximum level. This demands significant skill point investment gathered through missions‚ side quests‚ and exploration.

Focus on consistently utilizing and upgrading a single ability to efficiently earn this achievement. Strategic ability use is key to surviving Control’s challenging combat scenarios.

Master of Control

Achieving “Master of Control” requires fully upgrading all of Jesse Faden’s core abilities – Launch‚ Shield‚ Seize‚ Telekinesis‚ and Evade – to their maximum potential. This is a substantial undertaking‚ demanding extensive gameplay and diligent skill point accumulation.

Prioritize completing all content to maximize your resources. Mastering each ability unlocks Control’s full combat potential‚ offering diverse and powerful tactical options.

Shape Shifter

The “Shape Shifter” achievement is earned by using Jesse’s ability to transform into different Object of Power forms a total of 25 times during gameplay. This encourages experimentation with each form’s unique combat style and traversal options.

Quickly switching between forms during encounters is key. Mastering each form’s strengths will significantly aid in achieving this‚ and overall‚ enhance your gameplay experience.

Unstoppable Force

To unlock the “Unstoppable Force” achievement‚ you must defeat 50 enemies while Launching them with your telekinetic ability. This requires precise aiming and timing to effectively utilize Jesse’s powerful Launch ability in combat scenarios.

Focus on utilizing the Launch ability against weaker enemies for quicker progress. Combining it with other abilities can maximize efficiency and make achieving this goal more manageable.

Collectibles & Exploration Achievements

This section focuses on achievements tied to discovering hidden items and thoroughly exploring the Oldest House. Expect challenges involving the recovery of Altered Items and uncovering Hidden Agendas scattered throughout the complex.

These achievements often require meticulous searching and venturing off the beaten path. While there are no missable achievements‚ diligent exploration is key to unlocking these completionist rewards‚ enhancing your overall Control experience.

Altered Item Recovery

This achievement centers around locating and securing Altered Items hidden within the Oldest House. These objects possess unique properties and contribute to the Bureau’s research. Expect to find them during main missions‚ side investigations‚ and through dedicated exploration.

Progress is tracked by the number of items recovered (40‚ 80‚ 120)‚ with the final achievement awarded upon collecting all available Altered Items. A systematic search is recommended for completion.

Hidden Agenda

The “Hidden Agenda” achievement requires completing all Bureau Alerts and Side Missions scattered throughout the Oldest House. These optional investigations offer deeper insights into the Bureau’s operations and the mysteries surrounding the Hiss incursion.

Actively seek out these missions on the map and prioritize their completion. Successfully finishing each one unlocks further story elements and contributes towards achieving 100% game completion‚ alongside this trophy.

The Foundation DLC Achievements

The Foundation DLC introduces new achievements centered around exploring the expanded narrative and completing its unique missions. “Down the Rabbit Hole” is earned by simply starting the DLC campaign‚ providing an immediate boost to completion progress.

“The Things We Do” requires finishing the main story within The Foundation‚ delving deeper into the Bureau’s shadowy operations and the altered world events unfolding within its depths.

Down the Rabbit Hole

This achievement is remarkably straightforward to obtain‚ serving as an initial reward for venturing into the depths of The Foundation DLC. Simply initiating the DLC’s campaign automatically unlocks “Down the Rabbit Hole‚” requiring no specific actions or challenges to be overcome.

It’s essentially a ‘story-progress’ achievement‚ instantly granted upon starting the new content‚ marking the beginning of your exploration into the Bureau’s hidden foundations.

The Things We Do

To unlock “The Things We Do” in The Foundation DLC‚ you must complete the main story questline. This involves progressing through all the core missions introduced within the DLC‚ ultimately reaching its narrative conclusion.

Expect a substantial time commitment‚ as it requires thorough exploration and completion of all objectives presented by the Bureau’s enigmatic foundation. It’s a key achievement for DLC completionists!

AWE DLC Achievements

The AWE DLC introduces two achievements: “Ancient Echoes” and “Take a Side”. “Ancient Echoes” is story-related‚ earned by completing the main AWE questline‚ delving into the history of the Former Directors.

“Take a Side” requires making a crucial decision during the DLC’s climax‚ impacting the narrative’s outcome. Careful consideration is advised‚ as this choice permanently locks one achievement.

Ancient Echoes

This achievement is a straightforward‚ story-related progression within the AWE DLC. Players will automatically unlock “Ancient Echoes” by simply completing the main questline of the expansion.

Expect to navigate through the Investigations Sector and unravel the mysteries surrounding the Former Directors‚ particularly Trench and Emily Pope; No specific actions are required beyond following the narrative path.

Take a Side

The “Take a Side” achievement in the AWE DLC is earned by making a crucial decision during the final mission. Players must choose to either support or oppose the forces influencing the Investigations Sector.

This choice directly impacts the ending you receive and unlocks the achievement regardless of which path you select. Be prepared for a significant narrative moment and consider the implications before deciding!

Control Valve & Cascade Control Systems (Related Concepts)

While not directly tied to Control achievements‚ understanding control systems offers context. A cascade control system utilizes nested feedback loops for precise regulation‚ exemplified by valve positioners responding to command signals.

Control valve Cv values‚ representing flow capacity‚ aren’t constant but variable. These concepts‚ though indirectly related‚ demonstrate the principles of control found within the game’s narrative and mechanics.

Understanding Control Valve Cv Values

The Cv value of a control valve dictates its flow capacity; however‚ it’s crucial to recognize this isn’t a fixed constant. A fully closed valve exhibits a Cv of zero‚ while operation alters this value dynamically.

Understanding Cv is vital for precise fluid control‚ mirroring the game’s themes of manipulating forces. Though abstractly linked‚ this principle reflects Control’s core mechanics of mastering unpredictable systems.

Cascade Control Explained

Cascade control employs nested feedback loops for enhanced precision. An outer loop sets the desired target for an inner loop‚ which directly manipulates the process. A valve positioner exemplifies this‚ receiving commands and adjusting accordingly.

This layered approach‚ much like mastering Control’s abilities‚ allows for finer adjustments and quicker responses to disturbances‚ mirroring the game’s complex systems.

Engine Steam Cleaning & Control (Indirectly Related)

While seemingly distant‚ engine steam cleaning parallels Control’s meticulous environment. It’s a targeted maintenance process utilizing controlled steam and detergents to remove grime – a focused application of power‚ much like Jesse’s abilities.

Effective cleaning requires precise control of temperature and pressure‚ echoing the game’s emphasis on mastering complex systems for optimal results and achieving full control.

Engine Bay Maintenance & Control

Engine bay maintenance demands systematic procedures and careful control‚ mirroring the Bureau’s operational protocols. Removing oil‚ grease‚ and road grime requires a controlled approach‚ ensuring no damage occurs during the cleaning process.

This parallels Jesse Faden’s need for precise ability control within the Oldest House. Both scenarios highlight the importance of methodical execution and maintaining control over powerful forces.

Steam Cleaning Process Control

Effective steam cleaning relies on precise process control – temperature‚ pressure‚ and detergent concentration must be carefully managed. Low- or medium-temperature steam‚ combined with controlled detergents‚ maximizes cleaning efficiency while minimizing risk to engine components.

This mirrors Control’s gameplay‚ where mastering Jesse’s abilities requires careful resource and power management‚ achieving optimal results through controlled application.

Ladder Logic Programming & Control Systems

Ladder logic translates traditional relay control into a virtual form‚ utilizing contacts and coils for practical control. This parallels Control’s core mechanic – Jesse’s ability to re-program objects and systems within the Oldest House.

Just as ladder logic requires understanding circuit interactions‚ mastering Control demands strategic ability usage and environmental manipulation for achievement success.

Relay Control to Virtual Control

The shift from physical relay control to virtual ladder logic mirrors Jesse Faden’s journey in Control. She transitions from reacting to the Hiss to actively reshaping the Oldest House’s reality.

Understanding this evolution – from tangible mechanisms to programmable systems – is key. It’s about mastering control‚ much like achieving 100% completion in the game itself‚ demanding adaptability and strategic thinking.

Ladder Logic Fundamentals

Ladder logic‚ the bedrock of programmable logic controllers (PLCs)‚ translates traditional relay systems into a visual‚ easily understood format. It utilizes “rungs” representing control circuits‚ mirroring the interconnected systems within the Oldest House.

Mastering contacts‚ coils‚ and timers is crucial‚ just as understanding Control’s abilities is vital for achievement hunting. This foundational knowledge unlocks complex control strategies‚ mirroring the game’s intricate challenges.

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